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RULES OF ENGAGEMENT


All directives outlined in the ZERO HOUR Force Briefing Rules of Engagement are provided to give the participants involved a safe and honorable combat simulation environment.

The 3 most essential rules to remember are:

1. KEEP YOUR EYE PROTECTION ON
Approved eye protection must be worn at all times while in the chronograph & target range and while on the battlefield. If you take your eye protection off in these areas you are risking the loss of an eye. Any soldier that is found not wearing eye protection in these areas will be immediately removed from the simulation. If this happens twice the soldier will be removed permanently from the simulation without refund. While on the battlefield, if you must clean your eye protection, do not remove it. Wipe the outside off with your gloves, shirtsleeve, a handkerchief or a clean soft rag. Never lift the eye protection and wipe the inside. If they can't be wiped and/or your vision is impaired, then leave the battlefield or call for assistance in leaving the battlefield. If your eye protection comes off, comes loose from the frame, comes loose at the strap or lens cracks on the field, place your hands over your eyes, drop to the ground, call out: "EMERGENCY!" and yell for assistance. Do not look up. Anyone assisting must hover over the soldier until he gets the eye protection on and/or is escorted off the battlefield. Never shoot at anyone who is not wearing approved eye protection.


2. REMOVE THE MAGAZINE FROM THE WEAPON, DISCHARGE ANY CHAMBERED ROUNDS, TURN THE SELECTOR TO SAFE AND PUT IN PLACE THE BARREL BLOCKING DEVICE.
Magazines should be removed, selectors should be on safe and barrel blocking devices should be in place while in the hospital and parking areas, before and after chronographing and target shooting in the chronograph & target range and before and after the simulation on the battlefield. If you leave your magazine engaged, the weapon in fire mode and fail to put in place the barrel-blocking device in these areas and/or at these times you are risking accidental discharge of your weapon. Any soldier found with a magazine engaged, a weapon not selected to safe and/or a weapon without a barrel-blocking device in place in these areas and/or at these times will be warned. If this happens twice the soldier will be removed permanently from the simulation without refund.


3. NO DISCHARGING OF WEAPONS EXCEPT INSIDE THE CHRONOGRAPH & TARGET RANGE AND ON THE BATTLEFIELD.
Weapons should not be discharged in the hospital or parking areas. This also means no discharging blank shots. If you discharge your weapon in these areas you are risking accidentally shooting a soldier who is not wearing eye protection. Any soldier found discharging his weapon in these areas will be warned. If this happens twice the soldier will be removed permanently from the simulation without refund.

 


Other important rules and procedures of play:

 

Any soldier not abiding by or abusing these rules will be dismissed by EAG Combat Simulations staff without refund.

 

 

ADMINISTRATIVE

 

EAG reserves the right to decline or accept any person as a participant in any simulation at any time, including prior to initiation or during a simulation.

 

All participants must sign a waiver and read/watch/listen to all rules and procedures of play before simulations can begin.
 

All participants must be 18 years of age or older. Participants under 18 must have guardian consent.
 

The possession and use of alcohol and drugs is prohibited. Persons suspected of being under the influence of alcohol and/or drugs will be dismissed from the simulation without refund.
 

No troops may enter the battlefield on Friday nor on Saturday before the simulation begins. Troops also may not enter the battlefield during the ceasefire phases of the simulation.

 

Props and identification devices may not be altered in any way.

 

 

EQUIPMENT

 

Only EAG approved equipment is allowed. Firearms, knives, and explosives are strictly forbidden.
 

Observe all safety rules applicable to firearms when handling Airsoft weapons or other devices capable of launching projectiles.
 

 

RADIO COMMUNICATIONS EQUIPMENT

 

Radio communication equipment is authorized for use.

 

Use of jamming equipment is prohibited.

 

Scanning is not prohibited.

 

 

EYE PROTECTION

 

Our insurance requires us to tell you that facemasks with ear protection or balaclavas are required.

 

Facemasks with ear protection or balaclavas are required for all players under 18. 

 

All goggles must meet the following requirements:

1.       Polycarbonate lens construction that meets or exceeds ANSI Z87.1 or ANSI Z80.3 standards.

2.       Goggles must set securely against your face. No gaps that a bb could pass through may be present.

Mesh goggles specifically designed for Airsoft are also permitted.

 

 

WEAPON VELOCITY

 

All troops intending to use their own equipment must report to the chronograph & target range before signing in.
 

Velocities and corresponding engagement distances are as follows:

 

Three shot average of 0-300 with.25g: Targets may be engaged on full or semi auto at any distance (except point blank).
 

Three shot average of 301-350 with.25g: Targets that are farther than 25' may be engaged on full or semi auto. Targets that are within 25' may be engaged with a single shot, below the shoulders.
 

Three shot average of 351-400 with.25g: Targets that are farther than 50' may be engaged on full or semi auto. Targets that are within 50' may be engaged with a single shot, below the shoulders.
 

Any soldier found not abiding by or abusing these standards will be removed permanently from the simulation without refund, no warnings.

 

 

BOUNDARY

 

The active battlefield is the area that lies inside the yellow rope. Please inform us if you see a break in the boundary rope.

 

No soldier may move outside the perimeter of the active battlefield. Troops that travel out of bounds during play are automatically eliminated.

 

Troops may not shoot through the boundaries into other areas of play.
 

 

STRUCTURES

 

Participants who use any structures such as the compound buildings and in-ground fighting positions, do so at their own risk.
 

No participants may occupy the sniper tower. Participants that do so will be removed permanently for the day without refund.
 

No participants may ascend or descend the compound buildings in any way other than the steps provided.

 

 

INITIATION AND CESSATION

 

Simulation evolutions start and stop with a horn blow.
 

Troops can stop the simulation in a case of emergency. Troops can call out: "EMERGENCY!" if there is an injury or someone's eye protection is off. During an EMERGENCY, all troops must stop play.

 

No faking of injuries. This is not an acceptable tactic.

 

 

COVER

 

No rearranging the field in any way or building of barricades.
 

No soldier may take with him into the battlefield or fashion while there, an object designed to function as a shield against being hit.
 

 

SHOOTING THE ENEMY

 

A special operations forces advisor will be attached to each squad.  This advisor will be unarmed and should not be fired upon intentionally.  Advisors may be designated by red arm bands on each arm.

 

Blind shooting at close range is disallowed.
 

Headshots count. However we discourage shooting at the head, neck and groin areas. No soldier may intentionally shoot at any other troop's head or face. Repeats will be removed permanently from the simulation without refund.
 

 

NEUTRALITY

 

A neutrality symbol would be a weapon held above the head.

 

A soldier is emphatically disallowed from shooting at any other soldier showing a neutrality symbol, any non-soldier, any staff member or any wildlife.
 

Active troops that fire upon eliminated troops who do not clearly display the elimination signals and procedures cannot be held accountable.
 

Eliminated troops, staff members, or spectators cannot be used as cover or shields.

 

 

Casualty Collection Point (CCP)

 

Force Commanding Officers will be issued (1) flag with a red cross affixed, (1) stake, (1) clipboard with his force's roster and (1) pen.  These three items will form his force's Casualty Collection Point (CCP).

 

Force Commanding Officers may position their CCP anywhere to the rear of their HQ structure and may move their CCP before the start of each evolution.  The CCP must be located outside the walls of the FOB structures and outside the flagged defense perimeter.

 

Eliminated troops should not shoot on the way to their force's CCP, as this will distract and confuse active troops. This also means no discharging blank shots.

 

All eliminated troops visiting their force's CCP must sign in on the CCP clipboard.

 

When leaving the CCP, resurrected troops should make their way to their force's current headquarters for re-deployment.

 

 

GETTING SHOT

 

Rounds that ricochet and hit do not count.

 

If a soldier's weapon is hit, it is considered useless until it is taken to his force's CCP.  Troops visiting their force's CCP for weapon repair must sign in on the CCP clipboard.


A soldier that shoots himself or is shot by his own teammate is eliminated.
 

If two troops hit each other simultaneously, both troops are eliminated.
 

Any soldier caught ignoring a hit during play will be considered eliminated and will be warned. If this happens twice the soldier will be removed permanently from the simulation without refund.
 

 

KIA

 

All troops will be playing by a one shot, one kill rule. If a soldier is hit anywhere with the exception of the weapon, he is eliminated.  To more realistically simulate "dying" on the battlefield, a soldier must not raise his arms and call out that he's been hit.  Instead, he should fall dead and remain in that position until that firefight has ended.  When that firefight has ended the eliminated soldier should rise, hold his weapon above his head and report to his force's CCP.  Once the eliminated soldier has signed in at his CCP, he is considered resurrected and should return to his force's headquarters for re-deployment.

 

Knife kills and similar hand-to-hand combat is prohibited.

 

Staff members acting in supporting roles during the simulation may employ knife kills and similar hand-to-hand combat.

 

No "liberating" of weapons and/or equipment from eliminated troops unless consent is verbally expressed beforehand.

 

Eliminated troops are not allowed to communicate in any way with other active troops.
 

Eliminated troops should leave their eye protection on.

 

Active troops that walk with eliminated troops automatically become eliminated troops.

 

 

ENEMY PRISONERS OF WAR

 

Troops should ask opponents within 20ft to surrender, but they are not required to respond. If they do respond that they surrender they may be taken prisoner.


Captured enemy troops are worth points. In the event of a capture, captors should deliver the EPW, to the staging area within 30 minutes of capture.

 

Weapons and/or equipment may be taken from EPWs but may not be tampered with and must be returned upon release.
 

 

IEDS & GRENADES
 

Several trip wire improvised explosive devices (IED) will have been employed on the battlefield prior to the start of the simulation.
 

An explosion caused by an EAG approved IED kills any troops within 10 feet of the detonation.

 

An explosion caused by an EAG approved simulated concussion grenade, occurring in open terrain, kills any troops within 10 feet of the detonation.

 

An explosion caused by an EAG approved simulated concussion grenade, occurring in closed quarters, kills any troops within the closed quarters.

 

Hits caused by an EAG approved simulated fragmentation grenade/device kill any troops hit by fragmentation.

 

 

HONOR

 

Troops with tempers should leave them at home. Troops may not contact or grab anyone in an aggressive manner.

 

Troops may not aggressively touch anyone or cause anyone to fall. Violation of this rule is cause for immediate and permanent removal without refund.
 

No unsportsmanlike conduct, arguments, threats, racial or personal derogatories, abusive or foul language, taunting, provoking, obscene gestures, or verbal aggression is allowed.

 

Troops reported to be shouting “YOU'RE HIT!” or similar phrases at other troops will be considered to be displaying aggressive behavior and will be warned. If this happens twice the troops will be removed permanently from the simulation without refund.

 

Always give your opponent the benefit of the doubt.
 

 

PHYSICAL

 

If a soldier is out of shape or get too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the soldier. The simulation can be more physically demanding than troops may be used to. Troops with heart conditions or other ailments should have a physician's OK to play.

 

Airsoft is an inherently dangerous activity, requiring significant physical exertion. Participation in ZERO HOUR carries inherent risks that cannot be eliminated. Risks include, but are not limited to, minor injuries (such as scratches, bruised or strained muscles and ligaments), major injuries (such as loss of eyesight, joint or back injuries, heart attacks and concussions), and catastrophic injuries (such as paralysis or death).   All ZERO HOUR participation is voluntary. Participants knowingly assume all such risks.
 

 

GENERAL


Trash must not be left on the field, on the chronograph & target range or in the hospital or parking areas. Please place all trash in the appropriate trashcans located in the hospital area.
 

National, regional and local laws apply.

 

 

 

   
       

 

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