RULES OF ENGAGEMENT
All directives outlined in the Outpost Force Briefing Rules of Engagement are provided to give the participants involved a safe and honorable combat simulation environment. An asterisk ( * ) indicates this rule applies directly to BHC members. However, non-BHC troops should be aware of the rule as well as it may affect them indirectly.
The 3 most essential rules to remember are:
1. KEEP YOUR EYE PROTECTION ON.
Any soldier not abiding by or abusing these rules will be dismissed by EAG Combat Simulations staff without refund.
EAG reserves the right to decline or accept any person as a participant in any simulation at any time, including prior to initiation or during a simulation.
participants must sign a waiver and read/watch/listen to all rules and
procedures of play before simulations can begin.
participants must be 18 years of age or older.
use of alcohol and drugs is prohibited. Persons suspected of being under the
influence of alcohol and/or drugs will be
dismissed from the simulation without refund.
No troops may enter the battlefield on Saturday before the simulation begins. Troops also may not enter the battlefield during the ceasefire phases of the simulation.
Props, identification devices (i.e. light sticks) and support equipment (i.e. extention cords) may not be altered in any way.
Only EAG approved equipment is allowed. Firearms, knives, and explosives are
Observe all safety rules applicable to firearms when handling Airsoft
weapons or other devices capable of launching projectiles.
RADIO COMMUNICATIONS EQUIPMENT
Radio communication equipment is authorized for use.
Use of jamming equipment is prohibited.
Scanning is not prohibited.
Our insurance requires us to tell you that facemasks with ear protection or balaclavas are required.
All goggles must meet the following requirements:
1. Polycarbonate lens construction that meets or exceeds ANSI Z87.1 or ANSI Z80.3 standards.
2. Goggles must set securely against your face. No gaps that a bb could pass through may be present.
Mesh goggles are not permitted due to the possibility of debris from simulated concussion grenades.
Approved eye protection must be worn at all times while on the battlefield - do not remove eye pro while in the relief area in the compound.
troops intending to use their own equipment must report to the chronograph &
target range before signing in.
Velocities and corresponding engagement distances are as follows:
Three shot average of 0-300 with.25g: Targets may be engaged on full or
semi auto at any distance (except point blank).
Three shot average of 301-350 with.25g: Targets that are farther than
25' may be engaged on full or semi auto. Targets
that are within 25' may be engaged with a single shot, below the shoulders.
Three shot average of 351-400 with.25g: Targets that are farther than
50' may be engaged on full or semi auto. Targets that are within 50' may be
engaged with a single shot, below the shoulders.
Any soldier found not abiding by or abusing these standards will be removed permanently from the simulation without refund, no warnings.
The active battlefield is the area that lies inside the yellow rope. Please inform us if you see a break in the boundary rope.
No soldier may move outside the perimeter of the active battlefield. Troops that travel out of bounds during play are automatically KIA.
Troops may not shoot out of bounds or through the boundaries into other areas of play.
Participants who use any structures such as the compound
buildings and in-ground fighting positions, do so at their own risk.
participants may occupy the sniper
tower. Participants that do so will be removed permanently for the day without
No participants may ascend or descend the compound buildings in any way other than the steps provided.
INITIATION AND CESSATION
Simulation evolutions start and stop with a horn blow.
Troops can stop the simulation in a case of emergency. Troops can call out: "EMERGENCY!" if there is an injury or someone's eye protection is off. During an EMERGENCY, all troops must stop play.
No faking of injuries. This is not an acceptable tactic.
rearranging the field in any way or building of barricades.
soldier may take with him into the battlefield or fashion while there, an
object designed to function as a shield against being hit.
SHOOTING THE ENEMY
Blind shooting at close range is disallowed.
Headshots count. However we discourage shooting at the head, neck and groin
areas. No soldier may intentionally shoot at any other soldier's head or
face. Repeats will be removed permanently from the simulation without
A neutrality symbol would be a weapon held above the head.
soldier is emphatically disallowed from shooting at any other soldier
showing a neutrality symbol, any non-soldier or any wildlife.
Active troops that fire upon respawning troops who do not clearly display
the neutrality signals and procedures cannot be held accountable.
KIA troops, staff members, or spectators cannot be used as cover or shields.
Casualty Collection Point (CCP)
A Casualty Collection Point (CCP) will be assigned consisting of a clipboard with a force roster and a pen.
KIA troops should not shoot on the way to the CCP, as this will distract and confuse active troops. This also means no discharging blank shots.
All KIA troops visiting the CCP must sign in on the CCP clipboard.
Rounds that ricochet and hit do not count.
A soldier that shoots himself or is shot by his own teammate is considered KIA.
If two troops hit each other simultaneously, both troops are considered KIA.
If a soldier's weapon is hit, it is considered useless until it is taken to the CCP.
Standard Troops: Non-Battle Honor Corps troops are killed by any hit on their person or their equipment.
*Battle Honor Corps (BHC) Troops: BHC troops have earned the privilege of using a health point system.
The BHC member starts an operation with 10 health points. Health points are deducted as hits are taken.
Headshot: automatic 10 health points deduction
Torso shot: 8 health points deduction
Shoot: handgun in non-dominate hand only
Move: slow crawl only
Communicate: quietly only
All other hits: 4 health points deduction
Shoot: with non-wounded hand/arm only
Move: with non-wounded foot/leg only
Every hit, within a burst of hits, must be counted. One burst of hits does not equal one hit.
BHC troops wearing replica ballistic vests modified to weigh 16 lbs. or more may ignore hits to the vest.
BHC troops wearing replica ballistic plates modified to weigh the documented weight of an actual ballistic plate of similar size may ignore the corresponding number of hits to the plate that the actual ballistic plate is rated for.
BHC troops wearing replica ballistic helmets may ignore one hit to the helmet. A second hit is considered fatal.
Every hit, within a burst of hits, must be counted. One burst of hits does not equal one hit.
Troops who take hits while wearing body armor should realistically simulate the effects of taking hits to body armor.
Each squad including one or more BHC troops will have the option to designate one individual as the medic for the simulation.
The medic may carry designated wound dressings and apply them to wounded BHC troops.
Only the designated medic may carry the designated wound dressings and administer medical attention.
Wounds that are dressed by the medic regain their health points but do not regain their use. Head wounds are not treatable.
Both treated and untreated chest wounded troops die from their wounds if they are not evacuated to the CCP within an hour of receiving the wound.
CLOSE QUARTERS COMBAT (CQC)
Troops may “CQC kill” other troops with replica knives or with their bare hands.
CQC kill with replica knife: gently touch the knife to the victim’s head or neck region.
One touch kills any victim instantly.
*All other wounds caused by a replica knife count the same as hits from a BB.
CQC kill with bare hands: gently touch both hands to the victim’s head or neck region.
One touch kills any victim instantly.
KIA troops should not raise their arms and call out that they’ve been hit.
To more realistically simulate dying on the battlefield, troops should fall prone where they are and remain in that position until that firefight has ended. When that firefight has ended the KIA soldier should rise, hold his weapon above his head and report to the CCP. Once the KIA soldier has signed in at the CCP, he is considered resurrected.
Active troops that walk with KIA troops automatically become KIA troops.
KIA troops may
not shoot, move or communicate in any way. Any who do might be
mistaken for living adversaries and fired upon.
KIA troops should leave their eye protection on. Never assume that everyone knows the simulation is over or hears the horn.
No "liberating" of weapons and/or equipment from KIA troops unless consent is verbally expressed beforehand.
*CASUALTY EVACUATION -- ACCELERATED RESPAWN
Casevacs may be used during operations to respawn wounded troops more quickly.
Wounded troops whose wounds allow them to easily move to the CCP on their own may do so.
Wounded troops whose wounds do not allow them to easily move to the CCP on their own (chest wounds, both feet/legs wounded) can be carried to the CCP.
Troops that are not comfortable with being moved should inform their force leaders. Force leaders should not call for these individuals to be moved when they are wounded.
BHC members must display their BH beads prominently.
BHC members can take possession of the BH beads of enemy KIA or wounded.
BHC members cannot take possession of BH beads of friendly KIA or wounded.
ENEMY PRISONERS OF WAR
Troops should ask opponents within 20ft to surrender, but they are not required to respond. If they do respond that they surrender they may be taken prisoner.
Weapons and/or equipment may be taken from EPWs but may not be tampered with
and must be returned upon release.
*BHC members can take possession of the BH beads of enemy captured. They may retain these BH beads only if the EPW is delivered, unharmed, to the staging area within 30 minutes of capture.
*BHC members who lose their BH beads due to being captured will be reimbursed the amount lost by BHC Command.
Combat simulation sometimes involves interaction that, when portrayed realistically, may cause discomfort. Troops that are involved in physical confrontation during operations (i.e. taken prisoner/hostage) may use safe words to adjust or end the interaction.
Safe word “RED”
– All interaction must cease immediately.
Safe word ”YELLOW” – Intensity of the interaction needs to decrease.
Safe word ”GREEN” – Interaction is acceptable.
It is important to understand that once a troop has used the safe word "RED" he has announced himself as compliant and he must remain compliant for the rest of the mission and/or operation.
EAG approved vehicles may be used in certain operations.
Only EAG authorized individuals may operate vehicles used on the battlefield.
The vehicle may not travel any faster than 5 mph.
When riding in a vehicle, always keep hands and feet inside the vehicle until it comes to a complete stop.
All windows must be rolled down completely at all times.
If an improvised explosive devices (IED) explosion occurs within 10 feet of the vehicle, it is considered immobilized.
Several trip wire improvised explosive devices (IED) will have been employed on the battlefield
prior to the start of the simulation.
An explosion caused by an EAG approved IED kills any troops within 10 feet of the detonation.
An explosion caused by an EAG approved simulated concussion grenade, occurring in open terrain, kills any troops within 10 feet of the detonation.
An explosion caused by an EAG approved simulated concussion grenade, occurring in closed quarters, kills any troops within the closed quarters.
Hits caused by an EAG approved simulated fragmentation grenade/device count the same as hits from a weapon.
Both BHC and Non-BHC troops are killed by any EAG approved simulated rocket propelled grenade hitting their person or their equipment.
Fire extinguishers are staged in the center of the compound. These fire extinguishers are to be employed only in the event of a REAL WORLD emergency and may not be used for urgent situations within the realm of the simulation. Rule of thumb, fire extinguishers may be used for people, not things.
Troops with tempers should leave them at home. Troops may not contact or grab anyone in an aggressive manner.
Troops may not aggressively touch anyone or cause anyone to fall. Violation
of this rule is cause for immediate and permanent removal without refund.
No unsportsmanlike conduct, arguments, threats, racial or personal derogatories, abusive or foul language, taunting, provoking, obscene gestures, or verbal aggression is allowed.
Troops reported to be shouting “YOU'RE HIT!” or similar phrases at other troops will be considered to be displaying aggressive behavior and will be warned. If this happens twice the troops will be removed permanently from the simulation without refund.
When in doubt, call yourself out.
Always give your opponent the
benefit of the doubt.
If a soldier is out of shape or get too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the soldier. The simulation can be more physically demanding than troops may be used to. Troops with heart conditions or other ailments should have a physician's OK to play.
Airsoft is an inherently dangerous
activity, requiring significant physical exertion. Participation in
carries inherent risks that cannot be eliminated. Risks include, but are not
limited to, minor injuries (such as scratches, minor burns, bruised or strained muscles
and ligaments), major injuries (such as loss of eyesight, serious burns, joint or back
injuries, heart attacks and concussions), and catastrophic injuries (such as
paralysis or death). All Outpost participation is voluntary. Participants
knowingly assume all such risks.
National, regional and local laws apply.
|© 2010-2011 EAG Combat Simulations. Contact us for more information on EAG Combat Simulations.|