EAG COMBAT SIMULATIONS
EAG’s objective has always been to provide realistic combat simulation.
EAG Combat Simulations originated back in 1995 as Extreme Adventure Games, a Paintball field established by best friends, Graham Dunkle and Joshua Cunningham. Around that time, the Paintball Industry was starting to distance itself with its war game roots and beginning to promote Paintball as a sport in an effort to increase the appeal of the activity to a larger market. This trend was not consistent with the concept of realistic combat simulation that Extreme Adventure Games had been founded on, but unaware of an alternative, EAG continued to employ Paintball equipment as the hardware for their combat simulations.
Then in the 1999, EAG was introduced to the emerging activity of Airsoft. Graham and Josh found the realism of Airsoft equipment and the activity’s focus on military and tactical simulations very appealing. Airsoft seemed like the next step in the logical progression of their lifelong pursuit of realistic combat simulation. Four years after its inception, Extreme Adventure Games was transformed into an Airsoft field.
After a little over a year of active participation and interaction within the eastern coast Airsoft community, EAG's founders came to realize that the “Airsoft experience” had left them with many hopes and expectations unfulfilled. Although the discovery of Airsoft had led them out of the elemental Paintball period and helped them move closer towards their ultimate goal of realistic combat simulation, Airsoft alone was clearly not the final destination. After many months of careful consideration and reflection, Graham and Josh agreed that while Airsoft had provided the right “hardware” for realistic combat simulation, the culture of the Airsoft community was not consistent with their vision. After some discussion of these realizations with some other seemingly like-minded individuals within their local Airsoft community, they found their general dissatisfaction with the current state of affairs to be shared and decided to take action. Graham and Josh began to focus on what exactly was missing and began to develop the framework for an organization devoted to the promotion of accurate military and tactical combat simulation. Early in the days of January of 2001, they introduced this framework to a scrupulously chosen few. These individuals concurred and EAG Combat Simulations was established.
Graham Dunkle firstname.lastname@example.org
Graham established Extreme Adventure Games in 1995. His leadership, proficiency in planning and logistics, and his dedication and vision are the core of the EAG Combat Simulation experience.
Josh facilitated the establishment of Extreme Adventure Games in 1995 and was key in its transformation into EAG Combat Simulations in 2001. His diligence, selflessness and vision helped form the foundation of what EAG is today.
Spence serves as EAG’s Director of Operations and is fundamental in the design and implementation of the majority of missions, operations, exercises and scenarios hosted at EAG. Spence’s commitment and vision has facilitated and sustained the development of realistic combat simulation at EAG.
Field Development and Maintenance
Colby is key in EAG’s Field Development and Maintenance. Colby is responsible for all projects involving the construction, repair and utilities of EAG’s field fortifications. A skilled carpenter, Colby’s credits include: phases two and three of EAG’s infamous 18-building compound as well as other field modifications.
Field Development and Maintenance
Terry is key in EAG’s Field Development and Maintenance. Terry is responsible for all projects involving the construction, repair and utilities of EAG’s field fortifications. A skilled carpenter, Terry’s credits include: phases two and three of EAG’s infamous 18-building compound, the headquarters buildings and the in-ground fighting positions, as well as other field modifications.
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