EAG COMBAT SIMULATIONS

Combat Simulation

Operational Details

 
 

 

ADMINISTRATIVE DETAILS

 

AIRSOFT
OPERATIONAL DETAILS

 

COMBAT SIMULATION

OPERATIONAL DETAILS

About Combat Simulation

Combat Simulation
Rules of Engagement

Battle Honor Corps

BHC Standings

ESOG

Combat Simulation Events

 

INTELLIGENCE

 

COMMUNICATIONS

 

 

 

 

 

   

BATTLE HONOR CORPS


NAME

 

The official name of this organization shall be “The Battle Honor Corps.”

 

 

PURPOSE

 

The purpose of The Battle Honor Corps is to advance realistic combat simulation, promote honorable participation in realistic combat simulation, and recognize and acknowledge marked achievement within the scope of realistic combat simulation. 

 

 

MEMBERSHIP

 

All persons interested in participating in realistic combat simulation with a “realism focused” mindset, promoting honorable participation by example, and both bestow and accept recognition and acknowledgment for marked achievement within the scope of realistic combat simulation shall be eligible for membership in The Battle Honor Corps.

 

 

MEMBERSHIP APPLICATION

  1. Applicants must read all policies of The Battle Honor Corps and associated rules of engagement.

  2. Applicants must pass a written test about the policies of The Battle Honor Corps and associated Combat Simulation Rules of Engagement.

  3. Applicants who pass the test must pay an enlistment fee of $10.

Once the test has been passed and the fee has been collected, 10 battle honor beads will be loaned to the individual as a symbol of membership. 

 

 

MEMBERSHIP PRIVILEGES

 

Battle Honor Corps members are due the following privileges:

  1. Wearable battle honor beads to display for recognition of achievement via the Battle Honor Achievement System 

  2. Utilization of the “Ultra-Realistic Health Point System”

  3. Eligibility to become Battle Honor Warrior of the Year and honors and awards associated with the title

  4. Various other benefits to be determined as the corps grows

 

THE BATTLE HONOR ACHIEVEMENT SYSTEM

 

Each “objective driven” exercise presented by EAG Combat Simulations will be an opportunity to gain, or lose, battle honors.

 

Successfully achieving the objective is worth 4 battle honors.

If the objective is achieved, these battle honors are awarded to all corps members on the victorious team regardless of whether the members survived the mission or not.

 

Surviving a mission is worth 1 battle honor.

If a corps member survives the mission, this battle honor is awarded regardless of whether the objective is achieved or not.

 

Dying during a mission is worth a 3 battle honors deduction.

If a corps member is killed during the mission, these battle honors are deducted regardless of whether the objective is achieved or not.

 

Failing to achieve the objective is worth a 4 battle honors deduction.

If the objective is not achieved, these battle honors are deducted to all corps members on the defeated team regardless of whether the members survived the mission or not.

 

Battle Honor Corps members will report their successes, failures, survivals and deaths at the end of each “objective driven” exercise.  The appropriate amount of battle honor beads will be awarded or turned in at the end of the “objective driven exercises" phase of the day.

 

All accumulated battle honor beads must be brought to the field to be eligible to use the “Ultra-Realistic Health Point System” and to be eligible to gain or lose beads as a result of that day’s activities.

 

There are no negatives in the battle honor achievement system.  If a corps member’s team repeatedly fails objectives and/or he is repeatedly killed during missions, the member should not be concerned that he will attain a negative battle honor achievement “score.”  Zero is as low as the system allows for.

 

 

BATTLE HONOR BEAD KEY

 

White beads represent 1 battle honor.

Black beads represent 10 battle honors.

Silver beads represent 50 battle honors.

Gold beads represent 100 battle honors.

 

Corps members must reach 110 battle honors to obtain their first gold bead.  This signifies the paying off of the “debt” of the 10 battle honors originally loaned to the member as an initial symbol of membership and renders the gold bead more commendable, as all 100 battle honors were earned and well deserved.

 

Corps members are encouraged to take pride in their achievements and display their battle honor beads.

 

 

MEMBERSHIP RESIGNATION AND REVOCATION

 

Absenteeism from a year's worth of  Battle Honor Corps “objective driven” exercises presented by EAG Combat Simulations is considered a resignation of membership.  Exceptions may be made by Battle Honor Corps Command on a case by case basis.

 

Dishonorable actions are cause for immediate and permanent revocation of membership.

Examples of dishonorable behavior including, but are not limited to:

  1. Ignoring hits

  2. Disregarding a teammate’s dishonorable behavior

  3. Failing to inform fellow teammates when they have been hit and do not realize it

  4. Conducting oneself in a way that is not realistically in accordance with wounds received

  5. “Calling out” troops that you feel you have hit – always assume that you missed or they did not feel it

  6. Implying that troops have not taken their hits

  7. Functioning in any way that is not in keeping with the realism of the exercise, regardless of whether it’s within the bounds of the rules set forth

  8. Communicating in any way with active troops once you’ve been killed

  9. Lying about anything, especially your performance during an exercise

  10. Breaking any rules.

  11. Using a weapon that has been hit

  12. Ignoring a “pyrotechnics kill”

  13. Using body armor that does not meet or exceed weight standards

Members dishonorable actions are cause for immediate and permanent revocation of membership.

 

ALWAYS REMEMBER, REALISTIC AND HONORABLE

COMBAT SIMULATION IS THE GOAL.

Realism First, Safety Always.

 

 

 

   
       

 

[About Combat Simulation] [Combat Simulation Rules of Engagement]

[Battle Honor Corps] [ESOG] [Combat Simulation Events]

 

   
             
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